Hi! I'm Kennedy
Game Developer & Full-Stack Engineer
Hi! I'm Kennedy Vinicius.
Brazilian software developer, 18 years old. Creating games since 13, with a passion for precision, polish, and the small details that bring ideas to life.
Montes Claros, MG – Brazil
Native fluency in Portuguese and strong command of technical English.
Also familiar with a bit of Latin.
My largest project to date. I handled every technical aspect as well as tech art and level design. The game features over 25,000 lines of code, branching dialogue where choices matter, smooth dialogue animations, achievements, multiple save slots, more than 20 cinematic cutscenes, pixel-perfect visuals, and a host of other features.
Currently in development, Albedire is a multiplayer sandbox RPG that blends exploration, survival, and alchemy in a fantasy setting. Inspired by titles like Minecraft, Terraria, and Stardew Valley, I am building every aspect myself: programming, art, design, and sound.
A lightweight C++ game engine I created using CMake, GLSL, ImGui, and modular subsystems. It includes a flexible architecture for rendering, resource management, and sprite batching. Designed with portability and extensibility in mind, it’s a foundation for future personal projects.
Check out more on my Github and itch.io.
At 13, I began learning programming with C# and Unity, creating small games and experimental projects.
At 15, I developed my first large commercial project, Escape From Sharptooth Valley, featuring more than 25k lines of C# code.
At 16, I worked as Tech Lead and Solo Programmer for JoyGG Game Studio’s Ani Nubia: Fight Like a Queen, which was showcased at Gamescom 2024.
At 18, I entered the professional market as a PHP developer at a local company, building internal tools and a CRM platform.
I also take part in game jams, work on personal projects like this website, and continue exploring new technologies. More to come soon!
Feel free to get in touch with me via email or LinkedIn.